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Add to Studio It is easy to fill a cube up with smaller cubes, but in Euclidean geometry, dodecahedra don't fit together so nicely. However, it is still possible if you allow yourself infinitely many smaller and smaller dodecahedra. This picture, created by Chiam Goodman-Strauss and Dan Krech, shows one step in the procedure.

Today at Science U

Make a Jupiter Movie!

Or choose another planet if you prefer. On the Orrery Movie Page you're the director.

Focus on Math

Enter the strange world of lavarand, a Lava Lite ® lamp powered, very random number generator.

For the ordinary random number buff, there are random haiku, random lotto numbers, and up to 32 megabyte of random numbers available for download, as well as loads of fun facts about Lava Lite lamps and how you get random numbers from them.

If that's not enough for you, (which it really ought to be unless you are have major league cryptographic needs) the Silicon Graphics sponsored lavarand team can set you up with a veritable river of random numbers of your very own, starting from $20,000 US.

Five-Minute Seminar

5 Minute Seminar:

Isometries: Hollywood does geometry

One way of studying geometry is to think about the sizes and shapes of geometric figures like circles and triangles. Another way is to think about how we can manipulate and transformation such geometric figures. Computer graphics provide an excellent example of why both points of view are important.

Almost all computer graphics are ultimately constructed by drawing points, lines and various polygons, especially triangles. By using many small polygons, the eye perceives the illusion of a smooth object. Indeed, special effects companies like Industrial Light and Magic have elevated making illusions to an art form. However, even the most breathtaking scenes from Jurassic Park still boil down to drawing and moving polygons.

Sometimes, the hardest part of a computer graphics project is figuring out how to draw something. Even though you only have to be able to draw lots of squares, figuring out how to arrange lots of them to even roughly approximate a sphere can be quite a challenge:

Of course, once you have a polygonal model, the temptation to try to animate it is nearly irresistable. Fortunately, unlike creating the model in the first place, where each polygon must be individually positioned, once you understand how to move one polygon on the screen, you can move the entire model by mechanically moving one polygon at a time. It just takes longer.

Next Time: Computer animation basics in "Traveling Triangles".
Complete Seminar Series available in the Science U library.



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