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Add to Studio It is easy to fill a cube up with smaller cubes, but in Euclidean geometry, dodecahedra don't fit together so nicely. However, it is still possible if you allow yourself infinitely many smaller and smaller dodecahedra. This picture, created by Chiam Goodman-Strauss and Dan Krech, shows one step in the procedure.

Today at Science U

Make a Jupiter Movie!

Or choose another planet if you prefer. On the Orrery Movie Page you're the director.

Focus on Math

Visit the famous curve index and learn about dozens figures such as the Lemniscate of Bernoulli shown here. The curve index is just part of the extensive History of Mathematics site at the University of St. Andrews. Other main attractions include:

  Mathematician of the Day
  Index of Biographies
  Math History Topic Index

Five-Minute Seminar
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Introduction to Isometries: Hendrix meets Euclid

In order to automate the process of animation with a computer, the computer needs to be able to automatically update the location of moving objects at each frame. In practical terms, the computer needs a formula for computing the new location of a point. In other words, the computer requires a special kind of function which takes in the coordinates of a point, and spits out the coordinates of a new, transformed point. In math, such functions are called transformations.

In day to day life, we encounter transformations all the time; anytime you pick up your coffee cup and randomly set it down somewhere else, there is a transformation lurking behind the scenes that describes the move from the old position to the new position.

However, the transformations we encounter in the physical world are very special. Moving your coffee cup randomly may make it hard to find, but it will still be pretty much the same ol' cup it always used to be. By contrast, in mathematics or computer graphics, picking a transformation at random is almost certain to distort objects as they move.

Consequently, for computer animation, the transformations we are most interested in are the distortion-free ones, which correspond to motion in the physical world. Such transformations are called isometries, coming from the Greek, meaning roughly equal measures. However, knowing we want isometries is one thing, while actually finding formulas is another. In fact, even capturing the idea of "distortion-free" in quantifiable, mathematical terms leads to some interesting subtleties.

Next Time: some isometry issues in "Spacetime Subtleties"
Complete Seminar Series available in the Science U library.



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